Podcast


Central Problem

This section of Grudin’s historical account addresses the period 1985–1995, when the graphical user interface finally achieved commercial success and fundamentally transformed human-computer interaction research. The central problem concerns how this “disruptive revolution” affected different HCI communities differently, depending on their relationship to discretionary versus nondiscretionary use contexts.

The GUI’s success created methodological challenges: rigorous experimental approaches suited to command-line and form-based interfaces could not scale to design spaces encompassing color, sound, animation, icons, menus, windows, and diverse input devices. The shift from seeking optimal solutions through formal experimentation to finding satisfactory solutions through quicker assessment methods—promoted by Nielsen—marked a controversial transformation in CHI research culture.

Simultaneously, local area networking and the internet’s maturation produced a second transformation: computer-mediated communication and information sharing. The emergence of Computer Supported Cooperative Work (CSCW) brought new tensions between European organizational perspectives and North American small-group focus, between IS researchers and CHI reviewers, and between ethnographic thick description and experimental social psychology. How these communities negotiated—and sometimes failed to negotiate—their differences reveals fundamental tensions about what HCI research should be and who it should serve.

Main Thesis

Grudin argues that the 1985–1995 decade saw GUI success transform CHI from psychology-dominated to computer-science-driven research, while simultaneously catalyzing CSCW as a distinct field that brought together—and ultimately divided—researchers from OIS, IS group decision support, and CHI communities focused on collaboration.

The thesis develops across several institutional trajectories:

CHI’s computer science turn: As GUIs expanded the design space beyond psychological frameworks, software engineering expertise became essential. Psychology gave way to computer science; rigorous experimentation yielded to quicker assessment methods; topics like “user interface management systems” displaced text editing and programming psychology. The 1986–1988 publication burst (Norman/Draper, Baecker/Buxton, Helander, Norman’s POET, Shneiderman’s textbook, Greif’s CSCW reader, Suchman’s Plans and Situated Actions) created enduring shared understanding.

HF&E’s continued nondiscretionary focus: Government remained the largest computing customer. Human factors addressed military, aviation, telecommunications, census, tax, air traffic control—contexts where technology was assigned and training provided. Smith and Mosier’s 944 guidelines (1986) recognized GUIs would make such comprehensive specification impossible, shifting toward specifying interface styles and processes rather than features.

IS’s extension and TAM: Davis’s Technology Acceptance Model (1989) became the most-cited HCI work in IS literature. Its focus on perceived usability versus CHI’s focus on demonstrated usability reflects the difference between mandatory organizational contexts (where useful systems might be rejected) and discretionary consumer markets (where users simply abandon unusable tools).

CSCW’s emergence and fractures: The 1986 banner attracted OIS, IS, CHI, distributed AI, and anthropology researchers. By 1995, IS had largely departed after paper rejections, organizational behaviorists remained in home disciplines, but ethnographers—marginalized in traditional anthropology—found welcome. EuroPARC bridged Silicon Valley entrepreneurship and government-sponsored European research.

Historical Context

The Macintosh’s commercial trajectory frames this period. Despite the celebrated 1984 Super Bowl ad, the Mac was failing by mid-1985—Steve Jobs was forced out. The “Fat Mac” (4× RAM) enabled serious applications: PageMaker, PostScript, LaserWriter, Excel, Word. The Mac Plus (January 1986) accelerated recovery. Apple dominated desktop publishing and CHI conferences until Jobs’s 1997 return. Larry Tesler’s group refined GUI concepts; the 1987 Apple Human Interface Guidelines sought common look-and-feel across developers.

The “look and feel” litigation era began: Lotus v. Borland (1987), Apple v. Microsoft/HP (1988), Xerox v. Apple (1989). Gates’s reply to Jobs’s accusation of theft—“we both had this rich neighbor named Xerox and I broke into his house to steal the TV set and found out that you had already stolen it”—captured the contested origins of GUI conventions.

The AI summer of the 1980s ended with DARPA’s Strategic Computing Initiative failure (1993): no Autonomous Land Vehicle, no Pilot’s Associate, no Battle Management system. NSF’s Interactive Systems Program channeled funding toward speech/language processing despite meager commercial results. An NSF program manager’s proudest accomplishment was “doubling the already ample funding for natural language understanding.”

Library schools faced existential crisis: 15 American library schools closed 1978–1995. Survivors added “Information” to names. Technology disrupted faster than institutions could adapt; young information scientists, “eyes fixed on a future in which past lessons might not apply,” were reluctant to absorb indexing, classifying, and accessing expertise.

Philosophical Lineage

flowchart TD
    PARC --> Tesler
    PARC --> Suchman
    Tesler --> AppleHIG[Apple HIG]
    AppleHIG --> GUI
    Norman --> UCSD[User Centered System Design]
    Shneiderman --> DesigningUI[Designing the User Interface]
    Suchman --> CSCW
    Suchman --> Ethnography
    Engelbart --> OIS
    OIS --> CSCW
    IS --> GDSS
    GDSS --> CSCW
    CHI --> CSCW
    Davis --> TAM
    TAM --> IS
    NordicPD[Nordic PD] --> ParticipatoryDesign[Participatory Design]
    ParticipatoryDesign --> CSCW
    Ethnography --> CSCW
    EuroPARC --> ECSCW
    CSCW --> ECSCW

    class Tesler,Suchman,Norman,Shneiderman,Engelbart,Davis internal-link;

Key Thinkers

ThinkerDatesMovementMain WorkCore Concept
Norman1935–Cognitive EngineeringPsychology of Everyday Things (1988)User-centered design, affordances
Suchman1951–EthnomethodologyPlans and Situated Actions (1987)Situated action, workplace studies
Shneiderman1947–Human-Computer InteractionDesigning the User Interface (1986)Direct manipulation, guidelines
Nielsen1957–Usability EngineeringDiscount usability methods (1989)Heuristic evaluation, rapid assessment
DavisInformation SystemsTechnology Acceptance Model (1989)Perceived usefulness, perceived usability
Tesler1945–2020Interface DesignApple Human Interface Guidelines (1987)Cut/copy/paste, modeless design
GreifCSCWComputer-Supported Cooperative Work (1988)Groupware, collaboration support

Key Concepts

ConceptDefinitionRelated to
Graphical User Interface (GUI)Visual interface using icons, windows, menus replacing command-line interactionXerox PARC, Apple, Microsoft
Discount usabilityRapid, less rigorous assessment methods replacing formal experimentationNielsen, Usability Engineering
Technology Acceptance Model (TAM)Framework explaining adoption through perceived usefulness and perceived usabilityDavis, Information Systems
CSCWComputer Supported Cooperative Work—field studying technology for collaborationSuchman, Greif, Engelbart
Participatory designUser involvement in system design, originating in Nordic union movementsScandinavian Design, Empowerment
EthnographyAnthropological method studying technology use in workplace contextsSuchman, Xerox PARC
Look and feelDistinctive visual and interactive characteristics of software, subject of litigationApple, GUI, Intellectual Property
Group Decision Support System (GDSS)Technology supporting managerial meetings: brainstorming, voting, organizationInformation Systems, CSCW
Media Richness TheoryHypothesis that adding video improves decision-making in unclear situationsDaft, Lengel, Videoconferencing
iSchoolsInformation schools evolved from library science, adding technology focusLibrary Science, Information Science

Authors Comparison

ThemeGrudinSuchmanDavis
Central concernHistorical sociology of HCI fieldsSituated practice vs. AI planningOrganizational technology adoption
MethodologyArchival, interview-based historyEthnomethodology, video analysisSurvey-based, quantitative
View of usersDiscretionary vs. nondiscretionary distinctionCompetent actors in situated contextsPotential adopters/resisters
Design approachDocuments multiple traditionsParticipatory, ethnographicManagerial, perception-focused
On AICyclical hype/failure patternFundamental critique of planning modelsNot primary focus
Field affiliationsCHI historianCSCW, anthropologyInformation Systems

Influences & Connections

Summary Formulas

  • Grudin: The 1985–1995 decade transformed CHI from psychology to computer science orientation as GUIs succeeded, while CSCW emerged to address collaboration but fractured along European/North American and IS/CHI methodological lines.

  • Suchman: Plans are resources for action, not determinants of it; ethnographic studies of situated workplace practice reveal how people actually accomplish coordination, critiquing AI planning assumptions.

  • Davis (TAM): Technology adoption depends on perceived usefulness and perceived ease of use; unlike CHI’s demonstrated usability, organizational contexts require understanding why useful systems may be rejected.

  • Nielsen: Discount usability methods—heuristic evaluation, rapid prototyping—enable practitioners to identify problems quickly without formal experimentation, controversial among researchers seeking statistical significance.

Timeline

YearEvent
1985Mac failing; Jobs forced out; Fat Mac released; Participatory Design conference Aarhus; Greif’s CSCW reader
1986Mac Plus; CSCW banner emerges; SIGOA becomes SIGOIS; Smith-Mosier 944 guidelines; Daft-Lengel Media Richness; Shneiderman textbook
1987Apple Human Interface Guidelines; Lotus v. Borland; Suchman Plans and Situated Actions; EuroPARC founded
1988Apple v. Microsoft/HP; Norman POET; Helander Handbook; Greif CSCW book; CSCW’88 conference
1989Xerox v. Apple; Davis TAM; Nielsen discount methods; ECSCW begins
1990Windows 3.0 succeeds; GDSS products marketed; Grudin “Computer Reaches Out”
1991TOOIS becomes TOIS; terminology shifts away from “office”
1992CSCW: An International Journal (European editors); Groupware conference series
1993DARPA Strategic Computing Initiative ends; “productivity paradox” identified
1994TOCHI launched; HBR discovers usability (“still in its infancy”)
199515 library schools closed since 1978; Cronin depicts LIS “deep professional malaise”

Notable Quotes

“There will never be a mouse at the Ford Motor Company.” — High-level acquisition manager, 1985

“Well, Steve, I think there’s more like we both had this rich neighbor named Xerox and I broke into his house to steal the TV set and found out that you had already stolen it.” — Gates

“It is too early to tell how GUIs would fare… we would not be surprised if experts are slower with Direct manipulation systems than with command language systems.” — Hutchins et al.