Podcast


Central Problem

Ten years after proposing the three waves of HCI, Bødker revisits the framework to assess what has changed and what challenges remain. The paper confronts the tension between third-wave HCI’s focus on individual experience and meaning-making versus the second-wave emphasis on collaboration, participation, and shared practices. The central question becomes: how can HCI design support both individual experience and collective interaction around “common artifacts” in an era of ubiquitous, interconnected technologies?

Main Thesis

Third-wave HCI, revisited after a decade, reveals that participation and sharing have emerged as crucial themes that bridge second and third-wave concerns. The author argues that understanding “artifact ecologies”—the configurations of multiple technological artifacts that users bring together in their activities—is essential for contemporary HCI. Furthermore, the concept of the “common artifact” (drawn from CSCW traditions) provides a framework for understanding how people engage together through shared technological artifacts while maintaining individual purposes.

The thesis proposes that HCI must move beyond designing isolated artifacts toward understanding and supporting the dynamic configurations of technologies that people assemble across contexts. This requires attention to how artifacts are shared, appropriated, and reconfigured over time, involving both professional designers and everyday users.

Historical Context

The paper emerges from Bødker‘s influential 2006 NordiCHI keynote that introduced the wave metaphor for HCI’s evolution. The first wave (1980s) focused on cognitive science and human factors; the second wave (1990s) emphasized workplace collaboration, participatory design, and situated action; the third wave (2000s) broadened to everyday life, experience, and meaning-making.

The decade following 2006 saw dramatic technological changes: the rise of smartphones (iPhone launched 2007), social media platforms, ubiquitous connectivity, and the proliferation of interactive systems into all aspects of life. These developments intensified the challenges Bødker had identified: multiplicity of devices, blurring of work and leisure boundaries, and the need for technologies that support both individual and collective use.

The Center for Participatory IT (PIT) at Aarhus University, which Bødker co-directs, provides the institutional context for exploring these themes through projects like Ekkomaten, Ink, and Local Area Artwork.

Philosophical Lineage

flowchart TD
    Bannon[Bannon] --> SecondWaveHCI[Second-Wave HCI]
    SecondWaveHCI --> Bodker[Bødker]
    ScandinavianPD[Scandinavian PD] --> Bodker
    Bodker --> ThirdWaveHCI[Third-Wave HCI]
    ThirdWaveHCI --> ArtifactEcology[Artifact Ecology]
    Robinson[Robinson] --> CommonArtifact[Common Artifact]
    CommonArtifact --> Bodker2015[Bødker 2015]
    StarRuhleder[Star and Ruhleder] --> Infrastructure[Infrastructure Theory]
    Infrastructure --> Bodker2015
    McCarthy[McCarthy and Wright] --> ExperienceDesign[Experience Design]
    ExperienceDesign --> ThirdWaveHCI

    class Bannon,SecondWaveHCI,Bodker,ScandinavianPD,ThirdWaveHCI,ArtifactEcology,Robinson,CommonArtifact,Bodker2015,StarRuhleder,Infrastructure,McCarthy,ExperienceDesign internal-link;

Key Thinkers

ThinkerDatesMovementMain WorkCore Concept
Bødker1954-HCI, Participatory Design“When Second Wave HCI Meets Third Wave Challenges”HCI waves, artifact ecology
Robinson-CSCW”Common Artifact” paperCommon artifact concept
Star1954-2010CSCW, STS“Steps Toward an Ecology of Infrastructure”Infrastructuring
McCarthy, Wright-HCITechnology as ExperienceExperience-centered design
Bannon-HCI”From Human Factors to Human Actors”Second-wave transition

Key Concepts

ConceptDefinitionRelated to
Artifact ecologyDynamic configurations of multiple technological artifacts that users bring together in activitiesBødker, Ubicomp
Common artifactArtifact that multiple users access and use for different but overlapping purposes (like a hotel keyrack)Robinson, CSCW
Third-wave HCIHCI paradigm emphasizing experience, meaning-making, and everyday life contextsBødker, HCI
InfrastructuringThe ongoing work of building, maintaining, and adapting technological infrastructuresStar, STS
AppropriationProcess by which users make technologies their own through adaptation and reconfigurationHCI, Participatory Design

Authors Comparison

ThemeBødker 2006Bødker 2015Robinson
Central concernHCI wave transitionsParticipation and sharingShared artifacts in CSCW
FocusIndividual experienceCollective interactionCoordination mechanisms
Key conceptThird-wave challengesArtifact ecologiesCommon artifact
MethodTheoretical analysisDesign researchEthnographic observation

Influences & Connections

  • Predecessors: Bødker ← influenced by ← Bannon, Star, Robinson, Scandinavian PD tradition
  • Contemporaries: Bødker ↔ dialogue with ↔ McCarthy, Wright, ubicomp researchers
  • Research projects: Ekkomaten, Ink, Local Area Artwork → exemplify → common artifact design
  • Fourth wave anticipation: Bødker 2015 → points toward → values and politics in HCI

Summary Formulas

  • Artifact ecology: Users do not interact with single artifacts but with dynamic configurations of multiple technologies that change over time as needs and contexts shift.
  • Common artifact: Artifacts can be “held in common” without being used together simultaneously—multiple users access them for different but overlapping purposes.
  • Participation returns: Third-wave focus on individual experience must be reconciled with second-wave insights about collaboration, participation, and shared practices.
  • Visibility and sharing: Big, visible artifacts invite participation and orientation among strangers; small personal devices like smartphones create distance rather than co-participation.

Timeline

YearEvent
1991Bannon publishes “From Human Factors to Human Actors”
1992Robinson introduces common artifact concept
1996Star and Ruhleder publish “Steps Toward an Ecology of Infrastructure”
2004McCarthy, Wright publish Technology as Experience
2006Bødker delivers NordiCHI keynote on HCI waves
2012Bødker and Klokmose develop artifact ecology framework
2015Bødker revisits third-wave HCI in Interactions article

Notable Quotes

“When sharing becomes a matter of engaging with other users through multiple common artifacts, it is also in and through this multiplicity that people participate.”

“Artifact ecologies, more than actual sharing of artifacts, help us focus on multitudes of artifacts that users bring together when carrying out particular activities.”

“Big, visible artifacts seem to invite people in and let them rather easily orient toward others, participate, and hence collaborate.”